Rednecks show up from the field behind you and from various points in front of you. Here you should really switch to grenades to take them out (it gets the completion out of the way and is a fast kill - always use the grenades on vehicles). In fact you can even activate his special ability *on top of* the one that is running (not that it is rally needed).Īs the fight starts you can kill the first two cut-scene rednecks and watch as two vehicles approach. The town is a characature of various stereotypes of the Southern United States. As well the environs around it in Redneck Deer Huntin'.
But wait, there's more For those curious about the Redneck language you can download and install 'Cuss Pack' add-on (follow the readme.txt file for instructions). Hickston is the primary setting of the original Redneck Rampage game, and is the partial setting of Redneck Rampage: Suckin' Grits on Route 66 in the first level, and Redneck Rampage Rides Again in the final level. Trevor is more than up for it though as he will be in his special ability mode throughout the entirety of the fight. The crazy adventure continues through Redneck Rampage, Redneck Rampage Rides Again: Arkansas and Redneck Rampage: Suckin' Grits on Route 66. Note that this mission *does* start off as a "Strangers & Freaks" mission but all of the game's subsequent Rampages will show up as a Rampage icon from now on. Trevor is Trevor so things escalate very quickly and soon droves of rednecks will be attacking you. Trevor will encounter two rednecks and, well. PREREQUISITES: MM #17 (Trevor Phillips Industries), Must be Trevor.